![]() ![]() A visibility flag turns a user into a contact if set. The engine maintains a User object for every user account that has appeared in the context of the current session: As a contact or merely as the owner of a filesystem node. Users are referenced by their user handle and/or their primary e-mail address. Additional trees can originate from other users as shared folders. There are at least three node trees per account: Root, incoming and rubbish. Deleted nodes are first notified with their removed flag set before being purged to give the application an opportunity to remove them from the UI view. through activity in a shared folder) are notified in real time through a callback specifying the affected nodes. Node updates (caused by the session’s own actions, other sessions of the same account or other accounts, e.g. Trees have exactly one root node (circular linkage is not allowed). Nodes point to parent nodes, forming trees. Files and foldersįiles and folders are represented by Node objects and referenced by node handles. The application submits requests to the client access engine through nonblocking calls to methods of the MegaClient object and signals events to the application by invoking methods of an object of its implementation of the MegaApp interface. Please contact us at if you are willing and able to contribute to a particular integration effort. We will work with interested developers to add MEGA support to their preferred environments by way of native code modules/extensions (rather than by porting the functionality to the target language itself). C, being the “lingua franca” of nearly all modern systems, would have been the obvious choice, but the code compactness and readability benefits provided by C++’s syntactic sugar and template library are well worth the minor additional integration overhead. The requirement to integrate with projects that compile to native code rules out all languages that rely on specific interpreters or runtime environments. Thanks, but why C++? I am using C, Objective C, C#, Java, Scala, Python, Ruby, Perl, PHP, VB… Consistency/interoperability - Ambiguities in the specification or its imprecise interpretation would inevitably lead to undesired behavioural differences between implementations.And, as natural language is rather inefficient when it comes to specifying algorithms, the documentation would be similarly voluminous. Complexity/efficiency - Since all of MEGA’s crypto logic runs on the client side, you’d be looking at a project exceeding 5,000 lines of code.Why do you provide a code module rather than documenting the API interface in sufficient detail for me to implement it myself? To illustrate practical usage, a sample application (a basic ftp-style interactive console client) is included. The core code is reasonably platform independent (if you encounter any issues with your specific C++ compiler environment, please let us know). You then instantiate the MegaClient class (which holds the session state) and pass it an instance of your implementation of the HttpIO interface (which handles network requests and blocking) and MegaApp (through which you receive the engine’s callbacks). If you are using C++, you can simply add them to your project. ![]() The MEGA client access engine comes as a set of C++ classes and interfaces. How do I use the MEGA client access engine? Its core component - a code module called client access engine - maintains a current copy of the user’s account in memory (which includes all relevant files, folders, contacts and shares), accepts commands from the application and notifies the application of command results and other updates through callbacks. The MEGA SDK consists of code and documentation that enables you to make use of MEGA’s API functionality at a comfortably high level of abstraction. ![]()
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